![]() ![]() There is a narrator that narrates Mickey’s events throughout the game, but he is not as annoying as say the numerous cutscenes in DuckTales Remastered. The developers also nailed the Disney feel on the audio as well. I haven’t noticed any framerate slowdown with my time with the game, but this could have been way better at 60 fps. My major gripe with the graphical presentation is that the game does run at 30 frames per second on all platforms its released on compared to 60. All of these levels feel like they could be in their own Disney animated movies with the amount of stuff going on in them. They were able to capture the Disney feel extraordinarily well in all the levels from the enchanted forest, toyland, and even the ice cream world. Of course, the most important thing on remaking a classic like this is the graphics and Sega Studios Australia nailed it on this department as well. There are however, time attack options on all the levels and collectibles to find to increase the game’s replay value, but not much though. I do wish there were more difficulty options to make it more challenging for platforming veterans such as less health/extra life pickups and Mickey taking more damage. The game is also pretty generous on extra lives and boss patterns (despite having new attacks), so it is indeed a cakewalk compared to last month’s DuckTales Remastered. Sure, three hours is pretty short, but for the modern take on a short Genesis classic, that is okay. Despite that said, I had little to no trouble beating this HD remake in three hours. It is telling since it is a game starring Mickey Mouse and it had to be easier for kids to beat, but there are some challenging parts near the end that are a little harder. ![]() The original Castle of Illusion was an easy game to beat back in 1990 for the Genesis and this modern take is no exception. From the original to today’s HD remake, Castle of Illusion’s gameplay still holds up fine as it is simple for any player to learn. This is not that much of a knock on the game, but more of a personal preference with platformers the past couple console generations. However, I usually changed controls in these sections from the d-pad for the 2D sections to the left analog stick. Sega Studios Australia did a great job of keeping players on their toes when these new twists to the classic levels come up even at unexpected times. While most of the game is classic 2D platforming at its finest, there are some 3D sections thrown in as mentioned earlier, which is usually some chases from apples and certain boss encounters. ![]() The difference in this HD remake compared to the original is that you don’t need to press the jump button again to defeat enemies, but you do have to hold the button to increase Mickey’s height and this is key to finding hidden rooms and secrets throughout the game. Mickey can jump on enemies and throw items at them as well. The core gameplay in Castle of Illusion is identical to the original. These are additions worthy for this modern remake and I’ll explain more in a bit. The surprises kick in right away when you first start the game as you thought this would be straight up classic 2D platforming from beginning to end like the original, but there is actually some 3D sections especially the castle hub where you access all the levels. It is up to Mickey to save Minnie by going through the Castle of Illusion to collect seven colored gems to build a rainbow bridge to Mizrabel’s quarters. Just like the Genesis original, the storyline for this new take on Castle of Illusion follows Mickey and Minnie out together enjoying the day until Mizrabel ruins the party kidnapping Minnie in attempt to steal her beauty. Sega Studios Australia managed to keep the core concepts and design intact in this new Castle of Illusion, but also throw in new twists and perspectives to keep this HD remake more interesting than I thought it would be. After playing through the original Genesis game recently thanks to the pre-order bonus for Playstation 3 folks, I’m approaching this HD remake with more expectations than I had with DuckTales. They actually let the right people work on the HD remakes with Capcom/WayForward on DuckTales and Sega with Castle of Illusion. From launching arguably their biggest game yet with Disney Infinity, their take on Skylanders, to releasing HD remakes with DuckTales Remastered and now Castle of Illusion Starring Mickey Mouse, they have been on a roll. By: Jeffrey Dy | PS3 Reviews | September 5, 2013ĭisney has been quite busy in the world of video games this summer. ![]()
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